Monday, January 19, 2009

Games that actually Deserve to be remade: Tie Fighter

Ok, It's time for a new type of blog article, does that mean I'm going to stop doing the red/blue pill, no. But it does mean I'll be writing a few more of these particular articles!

So, On to Tie Fighter!



This game was one of the most complex games I think I ever played on Dos, sure you had the descent series which was cool but extremely confined. This game offered space naval battles on the scale seen in more recently in Project Slypheed, which while a cool game (well.. sorta) it just doesn't tickle the imagination like the experience of crushing the rebellion one fighter ship at a time.

There were a few things that made this game worth playing all the way thru. As you progressed thru the game you acquired a number of different missile weapons you could setup in the fighters missile bay, however these weapons didn't dictate whether or not a given board was possible to defeat. On the other hand they allowed the boards to be played in drastically different ways depending so it tended to be better to select missiles that compensated for your particular weaknesses (or if you had god mode on, which ever ones were the most fun ;)).

Another bonus to the game was that there are a number of different ships you can play throughout the game each divided into it's own set of campaign missions. While the different ships were on a general level relatively similar each iteration had slight advantages and disadvantages (and some simply outclassed others much latter in the game.) What's more you could play thru missions you've already completed with any ship you've unlocked (in modern terms this could be a great source of achievement points).

This is all great but without at least a fun storyline the game, and while this one wasn't perfect it was at least engaging and the individual quests were varied enough to the game enjoyable from start to finish. The quests also were not overtly formulaic so it was not too painful to play any individual map, even if escort quests did crop up now and then (I hate escort quests.).

The Blue Pill:
While this game didn't receive the attention of the descent series (which I'm convinced received most of it's acclaim for just being weird) it certainly trounced all of the other Star Wars branded flight sims of the day (and handily rocked most of the next generation of games as well, but they were terrible). On top of that it pushed the limit of what we could consider possible on less than 10 3.5" floppy disks providing 76 total missions, a number that's unheard of even by today's standards, and we use DVD's to distribute games now.

The Red Pill:
The game is great but a remake / republish coupled with updates provides the opportunity to do more than say Rez HD did with just providing new graphics. The newer systems and technologies that didn't even exist when this game was around could provide for anything from co-op missions to multiplayer space flight death matches (you'd probobly want to consider blocking the use of the Missile Boat or Tie Defender however as those ships are just rediculous, at least compared to a standard tie fighter or an interceptor).

Thursday, January 15, 2009

The boat Microsoft missed

I'll preface what I'm about to say by noting that I've been using Windows since 3.11 and Microsoft products since MS-DOS 5. That being said, I've never considered MS infallible (ME demonstrated that handily enough).

Back when those were the prevalent OS's you had to go to a store to buy software, or use a magazine to purchase it (anyone else here remember Egghead?). This however hasn't really been necessary for years however, a fact readily demonstrated by the likes Steam, ITunes, Amazon, Good Old Games and Digital River (the people behind a number of download systems including EA's direct download). You'll notice a name missing from this listing, Microsoft. This is not to say that Microsoft doesn't have a download server with the ability to purchase stuff (and some of the fastest servers I've ever downloaded from), it's just that the service is terrible and barely qualifies as service when held against the likes of Steam and ITunes. It's somewhat closer to GOG.com's system but without the high quality organization and sense of coherency.

The big problem here is I can't think of any truly justifiable reason for this, linux solved this seven ways to Sunday, none of them monetize able but all more or less effective. Having looked a few times they've actually torn down their original shop (introduced as a feature of Vista's Add/Remove Programs functionality) and replaced with with 'Microsoft Store'. Problem is the new store, much like the old store is still terrible, and now offers even less down loadable software than it did before (now it's mostly, buy and ship stuff like game pads and boxed software). It's also web based instead of cleanly integrated into an application on the desktop (like say... Steam), missing the point entirely. It would be great to see a nice clean application that I could load up and log onto on a new PC and simply hit 'install' to recover all of my applications from my older system without having to worry about CD's / DVD's, CD-Key's and the like. Adding the possibility of offering up free programs, or a demo / full program stylized after the Xbox Live Arcade distribution model wouldn't hurt software sales either I don't think.

The Blue Pill:
While Microsoft may have totally failed to pay this particular ferry man, there's a number of other companies out there that have solved the problem quite handily. Of them I'd list Steam and Good Old Games as my favorites. This is due mostly to the fact that many (if not all) of the Digital River powered systems have a hard limit on how long you can re download the game for, and go so far as to charge you extra for the right to download it for an extended period of time (but still not 'forever'), where as both GOG and Steam guarantee download access for the life of the companies (which I hope to be a long time in both cases). It doesn't hurt that the level of DRM on Steam is fairly pain free and on GoG simply doesn't exist.

The Red Pill:
While other companies may have solved this problem they have done so for a very particular market segment, namely gaming and they've done it very very well. There's still an opportunity there to be able to provide a single point of access to any number of individual applications or application groups (like say an app with related mobile software?) to provide a service for. It would certainly help if the app sales system was smart enough to make sure you don't buy stuff you can't use on your system and the like. But based on the meandering path Microsoft has walked so far on this particular trail, I wouldn't hold my breath for anything huge in the future either.

edit: It appears Microsoft may actually 'get' this based on this Ars article. Now lets hope they don't just scrap it and reopen in 3 times like the have for their media store.

Monday, January 12, 2009

I've been Stumbled!

So apparently over the weekend someone linked one of my blogs on www.StumbleUpon.com. Which was pretty awesome, my article The Lost Feature Set... was placed on StumbleUpon and within a day shot up to be the most popular article I've written (by viewer readership).

The Blue Pill:
Someone thought it was worth posting me into the crazy world of referred articles for which I'm rather flattered.

The Red Pill:
I can't for the life of me figure out how to find my own article on stumble upon to see what the 300 some odd people had to say about it.